Overview

Hell, My Dear is 2D action puzzle platformer where the player controls a teenage warrior, Noya, and her supernatural sword, Ibi. They are in a fight against demons escaping from the portal to hell... The portal they opened. Noya uses Ibi to defeat demons and summon platforms of light to better traverse the environment.

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My Responsibilities

  • Used agile and hybrid scheduling strategies

  • Created and maintained communication plan

  • Scheduled all tasks

  • Worked with the team to clear blockers

  • Organized, ran, and collected data from play tests

 
 

Personal Post Mortem

Hands On or Hands Off?

  • At first I managed all team members the same, however, I quickly learned that each person requires their own management style. While some needed detailed lists and consistent check ins, others simply need their tasks for the week and then a quick check in at the end of the week.

Different Experiences

  • Every person has a different background and skills that they bring to the team. Learning everyone’s strengths and weaknesses allowed the team to learn and grow from each other.

  • Knowing when to have an experienced team member take over a task from another who is still learning was a challenge I had on this project. Figuring out when to transfer task between team members became something I had to do as PM regularly. Checking with both the person giving up the task and the one who would be taking it on seemed to be the best solution I found while working on this project.

Learning Curve

  • Hell, My Dear was a school project with all team members being new the their roles. This meant the whole team had a very hard learning curve. This taught myself and the team that it is very important to ask for help from those around you.

  • Personally, My learning curve was very steep. This project was the first time I was Project Manager in both title and role. Learning how to handle certain situations as well as what I was able, and not able, to do to help my team was something I learn during this project.