At its core, Keeper of Artifacts is a puzzle game. The puzzle is timed find and activate style. The player has to find the lamp posts whose clocks show the same time as the clocks in the center of the map in the order that the center shows. The player is Viktor Sivertsen and like his father before him, he is a Keeper. However, Viktor never knew his father as he passed before Viktor was born and all him were left with was a journal and the Dimensional Rift Artifact that was given to him when he turned 18. To keep the Artifacts safe, and to keep magic secret from the world, the player must solve puzzles left by former Keepers to collect them.
Keeper of Artifacts is a High School Project.
Coordinated team tasks, risks, & priorities using agile workflow
Managed team resources
Organized and motivated team members
Designed puzzles & major mechanics
Implemented assets in engine
Programmed puzzle functionality
Lit all scenes both first, and final passes
Over all top problem solving
Most challenging programming