Overview

At its core, Keeper of Artifacts is a puzzle game. The puzzle is timed find and activate style. The player has to find the lamp posts whose clocks show the same time as the clocks in the center of the map in the order that the center shows. The player is Viktor Sivertsen and like his father before him, he is a Keeper. However, Viktor never knew his father as he passed before Viktor was born and all him were left with was a journal and the Dimensional Rift Artifact that was given to him when he turned 18. To keep the Artifacts safe, and to keep magic secret from the world, the player must solve puzzles left by former Keepers to collect them.

Keeper of Artifacts is a High School Project.

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My Responsibilities

Project Manager

  • Coordinated team tasks, risks, & priorities using agile workflow

  • Managed milestones

  • Maintained documentation

  • Managed team resources

  • Organized and motivated team members

Game Designer

  • Designed puzzles & major mechanics

  • Implemented assets in engine

Programmer

  • Programmed puzzle functionality

Lighting Artist

  • Lit all scenes both first, and final passes

 

Awards

Best Team

  • Best teamwork

  • Over all top problem solving

  • High morale

 

Top Programming

  • Most challenging programming

  • Cleanest Code

 

Team

 
From Left to Right, Mirena McLean, Alex Sharp (me), and Jayrn Macinnes. Art done by Mirena McLean.

From Left to Right, Mirena McLean, Alex Sharp (me), and Jayrn Macinnes. Art done by Mirena McLean.